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Thomas Brush: Building Indie Games Full-Time

R
Ravenza Editorial
91 installs · 37 sources · Updated 8/19/2026
Thomas Brush documents the creative and commercial reality of making indie games for a living. This Skill organizes his public videos, interviews, and show material across prototypes, scope, art direction, playtesting, Steam, funding, publishing, marketing, launch decisions, and career risk.
thomas-brushindie-gamesgame-developmentsolo-developmentgame-designsteampublishingfundingmarketingplaytestinggame-business

Example questions

Plan a finishable indie game from a playable promise.
Choose a prototype that tests the core feeling.
Diagnose why a project keeps losing momentum.
Turn playtest observations into a prioritized fix list.
Choose a controllable visual direction for a small team.
Decide whether a Steam page is ready to collect wishlists.

Related Skills

Sources

23 podcasts, 14 videos

Update history

New Skill version · 8/19/2026
Replaced two overextended claims with source-aligned guidance and removed an unsupported editorial-rights unit from the authored knowledge graph.
Skill details refreshed · 8/18/2026
The title, description, or cover was improved.
Initial release · 8/17/2026
First published on Ravenza.