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Chris Zukowski: Marketing Indie Games
R
Ravenza Editorial
84 installs · 40 sources · Updated 8/18/2026
Chris Zukowski studies what helps indie games earn visibility and sales on Steam. This Skill turns his talks, articles, and data-driven analyses into practical guidance on genre demand, positioning, wishlists, demos, festivals, launch sequencing, and post-launch promotion.
chris-zukowskiindie-gamessteamwishlistsdemossteam-next-festgame-marketinggenre-selectionstore-pagelaunch-strategy
Example questions
→Why is my Steam page getting traffic but almost no wishlists?
→When should I publish my coming-soon page?
→Build a pre-Next-Fest campaign for my indie game.
→Should I keep the demo live after launch?
→How should I interpret wishlist velocity?
→Can I market a game with no social following?
Related Skills
Sources
40 web pages
The state of virtual 3rd-party festivals 2026howtomarketagame.comGames that used momentum for Steam Next Fest Successhowtomarketagame.comDid AI Slop ruin Steam Next Fest June 2026?howtomarketagame.comMost people will play your demo and not wishlist it and that is okhowtomarketagame.comHow the Steam Personal Calendar affects your launchhowtomarketagame.comMaking sense of the February 2026 Steam Next Festhowtomarketagame.com
Update history
Skill details refreshed · 8/18/2026
The title, description, or cover was improved.
Initial release · 8/17/2026
First published on Ravenza.